PLANETFALL / THE BARREN ROCK
Your first foothold
Mine the surface to build your operation. Each strike earns 4 Ore, 2 Credits and 10 XP.
Click, tap, or focus the button and press Enter / Space.
STELLAR COMPLEX
Sign in, create an account, or try mining as a guest until operator level 3.
Checking server connection...
STELLAR COMPLEX / SECTOR CONTROL
Extraction sites, logistics routes, and fleet telemetry.
PLANETFALL / THE BARREN ROCK
Mine the surface to build your operation. Each strike earns 4 Ore, 2 Credits and 10 XP.
Click, tap, or focus the button and press Enter / Space.
REGIONAL ATLAS / SELECT A SECTOR
Choose a planet to design its surface outpost.
Select a blueprint, then click or tap the building's top-left tile. Drag a building to move it, or select it and tap its new position. Moves are free.
Use arrows to navigate tiles and Enter to place. Green outlines fit; red outlines overlap or cross the boundary. Buildable area: 6x6, expanding to 8x8 at level 10 and 10x10 at level 20.
Power and cooling are local to this planet. Shortages pause its building bonuses. Refineries sharing an edge with a reactor gain 10% throughput. Compact legacy buildings retain their 1x1 footprints.
Spend Credits to improve extraction and refinement efficiency.
Rarer materials pulled in alongside Ore and Credits by certain bodies — some only appear once their world is discovered.
Raw Ore is worthless until refined. Build and upgrade a Refinery to convert it into Refined Metal.
Sell surplus Refined Metal, Cryogenic Gas, Radioactive Isotopes, and ???-Element for Credits.
STELLAR EXCHANGE · LOCAL SIMULATION
Invest Credits in four system corporations. Quotes update every 3 seconds while the game runs, influenced by cosmic events. This is your local simulated exchange, not real-world stocks or a shared player market.
1% fee on every buy and sell (minimum 0.01 Credits). Whole shares only. Orders execute at the current quote. Charts show the last 60 quotes. Stocks pause when the game is closed; shares and price history are saved. Ascension resets your portfolio.
Your latest 20 executions. Realized profit includes both trading fees; open profit excludes a future selling fee.
Fabricate ships from a blueprint, then assign each to a stance: Patrol a body for a yield bonus, send it Raiding for passive Credits, or mothball it as Stored for salvaged Metal.
Assign ships to a planet's market hub. Each round trip takes 30-100 seconds and carries up to 10 units per ship from your shared stockpile. Deliveries earn the departure price plus a 5% hauling premium. Empty routes wait for stock.
One route per planet. Assigned ships cannot patrol, raid or defend your base. Stop after the current delivery to return them to Idle. Cargo is reserved at departure, and sales affect market prices.
Rare occurrences that temporarily alter production across the system.
Natural hazards begin at level 5. Research protection to reduce each hazard's penalty by 15% per rank, up to 75%. Penalties are temporary; ships and resources are not destroyed.
Send probes to uncover hidden worlds. Each one holds a unique skill that permanently boosts your system once found.
Purchases are optional. Earn Aurum through play or buy it for your online account. Free progression remains available.
Solar is $9.99/month or $99.99/year; Universus is $14.99/month or $119.99/year. Monthly plans offer cancel-anytime renewal cancellation. Yearly plans are billed in full after any eligible Solar trial and renew annually; you can turn off the next renewal while keeping access for the paid year. Stopping renewal does not refund the current term. Solar includes one 7-day free trial per account across monthly and yearly billing. A card is required; cancel before the trial ends to avoid the first charge. There is no lifetime plan. Only one membership at a time; production bonuses do not stack or multiply manual mining. Level and discovery requirements still apply. Universus theme access ends with the subscription; separately owned themes remain yours.
Aurum packs and bundles can be bought repeatedly and are not subscriptions. Seasonal quests and reward tracks are not included. Purchases belong to your online account and survive ascension. Manage or cancel a membership through billing.
A short simulated ad (no real ads are shown) grants a free temporary production boost.
Purely visual System Map themes. No gameplay effect whatsoever.
A one-time quality-of-life unlock — never a power advantage.
CONNECTED OPERATIONS
Build an online operation, climb the leaderboard, and send timed raids against other willing players. Your existing local game stays separate.
Checking server connection…
Online accounts start with a fresh operation. Resources and actions are saved by the server; local saves cannot be imported into the competitive world.
Online production continues while this server is running. Raids also resolve when you are signed out. There is no production catch-up for server downtime.
Ranked by Quantum Shards, then level, then victories. Refreshed every two seconds; up to 100 operators.
| Rank | Operator | Level | Shards | Ships | Wins | Coordinates | Raid status |
|---|
New operations unlock PvP at level 20 AND after unlocking 3 additional planets (Four Horizons). Existing operations retain their level-3 access. Both players must opt in. New accounts have a 10-minute shield. Launching a raid removes your shield and costs 10 Credits.
Missions take 30–101 seconds based on distance. Sent ships are unavailable until resolution; all return afterward. A win takes at most 10% of the target's Credits and Metal, capped at 20 Credits and 2 Metal per ship. Defenders receive a 5-minute recovery shield. One outgoing mission and one incoming raid per target at a time.
Attack: 1.25 per ship, boosted by Fleet Efficiency and Reinforced Plating. Defense: 1 plus 0.75 per ship not assigned to PvP or hauling, boosted by Reinforced Plating. Defense is checked at resolution; ties favor the defender.
OPERATIONS UPDATE 01
Track your milestones, prepare your next ascension, and read system dispatches.
23 permanent milestones, including Four Horizons. Rewards unlock automatically and can be earned once per save, even across ascensions.
At level 50, restart your operation for Quantum Shards: one per 10 levels reached. Each shard adds 5% to all production permanently.
Resets: level, XP, resources, stocks and trade history, ships, upgrades, refinery, discoveries, probes, protection research, market prices, and active boosts/events.
Keeps: Quantum Shards, Aurum, cosmetics, Operator Pass, achievements, settings, and read dispatches.
BULLETIN 001 · FIRST EXPANSION
This release introduces the Operator Ledger, Quantum Shard ascension, natural hazards and protection research, customizable hotkeys, accessibility settings, and this dispatch terminal.
XP requirements grow exponentially by 5% per level. Level 50 → 51 takes 1,092 XP; level 100 → 101 takes 12,524 XP; level 200 → 201 takes 1,646,912 XP.
New operations restart on one planet after ascension: mining, automation, planet discoveries, and gameplay unlocks must be earned again. Achievement rewards and settings persist. Older operations retain their migrated access.
Future release dates are not announced. New dispatches will describe each update as it arrives.
Sign in to change your username or password.
Make your console feel like home. Preferences are saved on this device.
Low detail uses simpler planets, fewer stars, a lower-resolution map, and a 12 FPS rendering cap. Standard mode is capped at 30 FPS. Hidden maps pause rendering. Gameplay and raid timing are identical in both modes.
Choose a unique letter or number for each destination. Hotkeys pause while typing or while a dialog is open.
Open the game in its own app window. Internet is still required.
Use your browser's install option. On iPhone or iPad: Safari, Share, Add to Home Screen.